Some new stuff happened in this one! There are some graphical updates here and there but the important stuff is
- DEC-33: Added the card list to the map UI so you can always see the full deck
- DEC-2: Added the details of the run to the game over screen
- DEC-29: Added scripting language support (Lua to be exact)
- DEC-35, DEC-44: Implemented consumable cards (single use cards that replenish when starting a battle)
- DEC-37: Fixed how dodge and block work. Dodge handles any amount of damage from a single attack by avoiding all of the damage. So 2 incoming attacks of 50 damage when the player has 2 dodge turns into zero damage received. Block is handled by consuming the amount of damage -1. So 50 damage coming with 50 (or more block) turns into 1 damage. The 1 damage is then added to the super bar so supers can be performed.
- DEC-6: Player trinkets are now visible during battle with effects shown as a tooltip
- DEC-41: Fixed an issue with continue not working properly
- DEC-18: Added trinket effects however not all effects are implemented yet